🇺🇸
Bunnys Ranger
3
- Published on

Role:
Ranged
Made For:
General (both PvP and PvE)
Attributes (190)
5
Strength
55
Dexterity
145
Intelligence
5
Focus
5
Constitution
3D Model
Abilities
Blood
Tondo

Slash so quickly that it extends the reach of your blade up to 5m. This strike deals 50% weapon damage and applies a bleed that will deal an additional 10% weapon damage per second for 12s. (Stacks up to 3 times and refreshes previous applications.)
Cooldown
6.0
6

Unerring

Deal 5% more damage to targets with a rapier bleed.
15

Flourish and Finish

Flourish performs an attack dealing 60% weapon damage, staggering and pushing back enemies.
Pressing light attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.
Pressing light attack at the end of Flourish will perform the follow up attack, Finish.
Finish lunges forward dealing 120% direct weapon damage and consumes all rapier bleeds on any target hit dealing 110% of their damage immediately.
Cooldown
20.0
7

Thirst For Blood

When applying the first bleed stack to an opponent, Tondo's cooldown is reduced by 10%.
Cooldown
6.0
8

With Flair

Gain grit on both Flourish and Finish.
(Grit prevents you from being staggered by incoming attacks.)
(Grit prevents you from being staggered by incoming attacks.)
9

Light Edge

Increase damage from both middle swipe attacks in the light attack chain by 8%.
19

And Again

If you hit only 1 target, even on a blocked hit, Tondo's cooldown is reduced by 25%.
Cooldown
6.0
12

Heavy Puncture

Any heavy attack on a bleeding enemy will extend their rapier bleeds by 2s. (Future stacking applications of this extended bleed will also be extended to its longer duration.)
14

Swagger

Gain 20 stamina when successfully hitting a target with Finish.
10

Proper Spacing

Increases initial hit damage from Tondo by 100% if the target is already inflicted with rapier's bleed.
13

Fuel

Each tick of damage from Tondo's bleed reduces the cooldown of this ability by 3.5%.
Cooldown
20.0
11

Bloody End

Finish deals 150% of the rapier's bleed damage instead of only 110%.
17

Grace
Desperation

Deal 10% more damage when your stamina is below 40%.
3

Evade

Perform a small, reliable sidestep in your current movement direction that cancels any current activity and provides momentary invulnerability. Light attacks made during Evade are performed exceptionally fast.
Cooldown
12.0

Controlled Breathing

Gain 3 stamina on any hit.
1

Riposte

Enter into a defensive stance for 1s. If struck during this ability, counter the attacker dealing 50% weapon damage, staggering and stunning them for 2s. You are briefly invulnerable upon a successful Riposte.
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your rapier, activating this ability inflicts taunt for 4s to all foes within 5m. (Taunt causes monsters to focus only on you.)
Cooldown
18.0

Crescendo

Individual successful light attacks reduce the cooldown of this ability by 30% each.
Cooldown
12.0

Perfectionist

Deal 10% more damage when your health is full.
2

Fleche

Leave the ground lunging forward for 10m in a stabbing motion and pierce through enemies dealing 145% weapon damage.
Cooldown
20.0
16

Insult to Injury

If riposte successfully hits a target, gain empower, increasing damage by 10% for 3s.

Red Curtains

Critical strikes reduce all cooldowns by 5%. (Max 5 reductions per attack.)
4

Allegro

Gain 20% haste for 3s after successfully evading through an enemy attack. (Haste increases movement speed.)

Quick Lunge

Killing with this ability reduces its cooldown by 80%.
Cooldown
20.0
18

Priority

Reduce the cooldown of other rapier abilities by 20% when landing a Riposte counter attack.
Cooldown
18.0

Adagio

Evading forward gains 15% increased damage on your next light attack. Ends on hit or after 1s.

Swiftness

Gain 3% haste for 4s on rapier hits. Can stack up to 5 times. (Haste increases movement speed.)
5

Items
Consumables
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