🇺🇸
Hathet Greatesword Dps Build
5
- Published on

Role:
Melee
Made For:
General (both PvP and PvE)
Attributes (190)
235
Strength
100
Dexterity
5
Intelligence
5
Focus
83
Constitution
3D Model
Author's stream on Twitch
Abilities
Berserker
Berserk

Enter a berserk mode that increases all attack damage by 20% for 12s. (Cooldown for this ability will not start until the mode ends.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Taunt Gem Compatible: If you have a Carnelian gem equipped in your hatchet, activating this ability inflicts taunt for 8s to all enemies within 8m. (Taunt causes monsters to focus only on you.)
Cooldown
18.0
1

Feral Rush

Leap forward and strike twice.
First Hit: 80% weapon damage and staggers.
Second Hit: 130% weapon damage.
First Hit: 80% weapon damage and staggers.
Second Hit: 130% weapon damage.
Cooldown
12.0
4

On The Hunt

While Berserk is active, your movement speed is increased by 20%.
Cooldown
18.0
2

Dispatch

If target is below 30% health, Feral Rush deals 20% more damage.
Cooldown
12.0
5

Berserking Refresh

While Berserk is active, all attacks gain 5% lifesteal.
Cooldown
18.0
3

Crippling Strikes

If Feral Rush hits a target in the back, it inflicts root, immobilizing the target for 2s.
Cooldown
12.0

Berserking Purge

Remove all stuns, slows, and roots from yourself when you activate Berserk.
Cooldown
18.0

Throwing
Rending Throw

Throw a hatchet up to 25m, dealing 110% weapon damage and applying rend, reducing target's armor by 20% for 10s.
Cooldown
8.0

Aimed Throw

Replaces block with an aimed throw that deals 100% weapon damage. Hold block to enter aimed stance and press light attack to throw.
6

Critical Throw

Increased critical hit chance of all melee attacks by 5%.
Increased critical hit chance of all ranged attacks by 10%.
Increased critical hit chance of all ranged attacks by 10%.
7

Social Distancing

Throw a hatchet up to 25m forward, dealing 115% weapon damage and inflicting 30% slow for 5s. (Slow reduces target's movement speed.)
If standing still or moving backwards, you will dodge backwards obtaining momentary invulnerability. If moving sideways or forwards, you will continue moving unhindered.
If standing still or moving backwards, you will dodge backwards obtaining momentary invulnerability. If moving sideways or forwards, you will continue moving unhindered.
Cooldown
18.0
8

Opportunistic

If Rending Throw hits a target with an active debuff, it deals an additional 20% damage.
Cooldown
8.0

Refreshing Throws

Thrown hatchets that hit targets with an active debuff reduce all hatchet ability cooldowns by 5%.

Quick Power

If Social Distancing hits a target with an active debuff, gain haste, increasing your movement speed by 20% for 6s.
Cooldown
18.0
9

Items
Consumables
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